The national airport needed to improve its fire safety training program by promoting an interactive simulation training program to its staff. I've had the sound designer position at Pyrotechnic Games to develop this simulation in a 6 people team.
- Design audio environment for a WebGL platform.
- Record, edit and produce SFX, Foley, Ambiance & Music using Reaper and FlStudio.
- Build documentation and keep roadmap communication with the client through Trello and GitHub.
- Implement the audio environment into Unity game engine using FMOD middleware.
- Code the audio related features in C# using Microsoft Visual Stud